Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and voilent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.
Note speciali: Ogni volta che viene usato l'attacco furioso, l'unità continua a combattere fino a che uno dei due combattenti muore.
Avanza da: | Steppe Warrior |
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Avanza come: | |
Costo: | 34 |
PF: | 52 |
Movimento: | 5 |
PE: | 150 |
Level: | 2 |
Allineamento: | caotico |
ID | Steppe Savage |
Abilità: |
frenzy impatto | 6 - 5 ravvicinato | furia |
Resistenze: | |
---|---|
lama | -20% |
perfora | -10% |
impatto | -10% |
fuoco | -20% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 30% |
Acque profonde | 99 | 20% |
Campo di funghi | 3 | 50% |
Caverna | 2 | 50% |
Colline | 2 | 50% |
Foresta | 2 | 50% |
Montagne | 3 | 50% |
Neve | 1 | 50% |
Palude | 3 | 40% |
Parete di caverna | 99 | 90% |
Prateria | 1 | 50% |
Sabbia | 2 | 40% |
Villaggio | 1 | 60% |